Reduced Warnings
Blog
19th April 2018
Spent most of this morning working on Error Messages.
Views 68, Upvotes 19
3ds Homebrew
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2018 Framework
Daily Blog
Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers. Views 75, Upvotes 16
555
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2018 Framework
5th March 2018
According to what I've read online, I need to convert the socket to a non-blocking socket, then try to connect, and THEN (after trying to connect?!) tell it to set the timeout to a low number.
Views 55, Upvotes 8
Daily Blog
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2018 Framework
Learning "Online"
Blog
4th March 2018
Today during testing, I hit a rather nasty issue with the framework.
When coding the Online Scoreboard component, I added a 5 second timeout to the code. Unfortunately, as well as that works "in theory", the timeout is completely ignored during the "connect" part of the script. Views 64, Upvotes 11
2018 Framework
Groundhog Day
Blog
25th February 2018
Today's plan is exactly the same as yesterday's plan.
It's like Deja Vu, all over again. Views 62, Upvotes 15
Daily Blog
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2018 Framework
17th February 2018
Spent about an hour, last night, trying to figure out how to get the "Home Directory" of an App, from MacOS, using just C++.
Views 74, Upvotes 11
Daily Blog
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2018 Framework
Fixed a Save
Blog
16th February 2018
I *think* I've now sorted the save-file issues.
After hours of stress testing, which showed up oodles of issues, I've inevitably decided that I should make the values Unsigned, since in 99% of my games, the scores tend to go up, not down. Views 55, Upvotes 15
2018 Framework
Save Issue
Blog
16th February 2018
Over the past few weeks, I've noticed my highscores seemingly vanish for no reason.
I initially put this down to the fact that I was compiling over and over, and occasionally deleting the build folder, thus losing the save file. Yesterday, I finally wrote a stress test for the save files, and was shocked to find that, indeed, it's losing highscores. Views 62, Upvotes 17
Daily Blog
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2018 Framework
Tweaking the Tweaks
Blog
13th February 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.
Views 68, Upvotes 16
Daily Blog
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2018 Framework
Fixes to Fix
Blog
12th February 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds. Not quite sure why that might be, but it's definitely something to look into. Views 66, Upvotes 18
2018 Framework
Minor Tweaks
Blog
11th February 2018
Stupid iOS!
"Alert" says the debugger in XCode. And that's all. Quite what that means, I've no idea. Could literally be anything. Views 106, Upvotes 24
Daily Blog
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Flappadiddle-doo
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2018 Framework
Major iOS Progress
Blog
10th February 2018
AHA!!!
.. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES. But that's a VERY important step in getting the thing up and running on iOS. Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!! Views 56, Upvotes 19
2018 Framework
Focus on the game..
Blog
9th February 2018
I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.
Views 120, Upvotes 26
Daily Blog
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Flappadiddle-doo
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2018 Framework
Android, Grrr!!!
Blog
7th February 2018
Seriously, though, why is this so bloomin' complicated!?
Views 82, Upvotes 14
Daily Blog
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2018 Framework
4th February 2018
First test!We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!! Views 297, Upvotes 36
Flappadiddle-doo
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2018 Framework
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Experimental
Flapping To Success
Blog
4th February 2018
I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.
Views 86, Upvotes 16
Daily Blog
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2018 Framework
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Flappadiddle-doo
Flapping Icons!
Blog
2nd February 2018
I think I've got everything ready.
Or at least, all the important bits. Views 61, Upvotes 9
Daily Blog
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2018 Framework
64x4
Blog
1st February 2018
I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!
Views 55, Upvotes 9
Daily Blog
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2018 Framework
Busy busy busy!
Blog
31st January 2018
Yesterday ended up being much more productive than I intended it to be.
With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done. Views 46, Upvotes 10
Daily Blog
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2018 Framework
Linux Test 2
Blog
30th January 2018
Hello.
Welcome to a test! You can Download Linux Test 2 here Please note : This isn't a game, it's just a test! Views 109, Upvotes 9
2018 Framework
28th January 2018
Lots of background stuff, today.
Views 54, Upvotes 10
2018 Framework
Frustrations
Blog
28th January 2018
Seems like I might need to restart the MacOS project files..
Views 53, Upvotes 11
Daily Blog
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2018 Framework
C++ to XCode to iOS
Blog
26th January 2018
Starting the iOS thing from scratch, due to my usual case of overcomplicating things!
Views 51, Upvotes 9
2018 Framework
XCode Projects
Blog
26th January 2018
I *think* I've figured out how to "create" XCode projects programatically.
Views 54, Upvotes 8
Daily Blog
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2018 Framework
A Day Unfocussed?
Blog
23rd January 2018
People might look at the fact that I spent all day, yesterday, working on an "unrelated" Icon Resizer project, but the new framework needed a new version of the tool.
Views 47, Upvotes 9
Daily Blog
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2018 Framework
19th January 2018
The scoreboard admin page has been "broken" for a long while.
Views 201, Upvotes 36
Daily Blog
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2018 Framework
Focus, Jay...
Blog
12th January 2018
The framework isn't done.
Stop playing around with possible games, and get the framework finished, first. Views 49, Upvotes 17
Daily Blog
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2018 Framework
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